오토핫키 커뮤니티

조회 수 1822 추천 1 댓글 4

공부에 도움이 될까하여... 아래는 그림파일이 아닙니다 소스로 그린거에요(제가 그린건 아니지만;;;)


Zj4I3mss.jpg

;;###############################################예제

;;###############################################



#NoEnv?


;=== Create Gui, OnMessage ===

Gui 1: -Caption +E0x80000 +LastFound +AlwaysOnTop +ToolWindow +OwnDialogs

hGui := WinExist()

Gui 1: Show, NA

w := 550, h := 280

OnMessage(0x201, "WM_LBUTTONDOWN")



;===GDI+ prepare ===

pToken := Gdip_Startup()

hbm := CreateDIBSection(w, h), hdc := CreateCompatibleDC(), obm := SelectObject(hdc, hbm)

G := Gdip_GraphicsFromHDC(hdc), Gdip_SetSmoothingMode(G, 4)



;=== Background ===

pBrush := Gdip_CreateLineBrushFromRect(0, 0, w, h, 0xff555555, 0xff050505)

Gdip_FillRectangle(G, pBrush, 0, 0, w, h)

Gdip_DeleteBrush(pBrush)


pBrush := Gdip_BrushCreateHatch(0xff000000, 0x00000000, 8)

Gdip_FillRectangle(G, pBrush, 0, 0, w, h)

Gdip_DeleteBrush(pBrush)



;=== Create path (Bat) ===

pPath := Gdip_CreatePath() ; creates a Path (GraphicsPath object)?


Gdip_StartPathFigure(pPath) ; starts a new figure in this Path

Gdip_AddPathLine(pPath, 110,95, 220,95) ; adds a line to the current figure of this path

Gdip_AddPathBezier(pPath, 220,95, 228,112, 233,120, 262,120) ; adds bezier

Gdip_AddPathLines(pPath, "262,120|265,95|269,110|280,110|284,95|287,120") ; adds lines

Gdip_AddPathBezier(pPath, 287,120, 305,120, 320,120, 330,95)

Gdip_AddPathLine(pPath, 330,95, 439,95)

Gdip_AddPathBeziers(pPath, "439,95|406,108|381,126|389,159|322,157|287,170|275,206|262,170|227,157|160,159|168,126|144,109|110,95") ; adds beziers

Gdip_ClosePathFigure(pPath) ; closes the current figure of this path



;=== Fill & draw path (Bat) === ; now when the path is finished, we can fill it with brushes and outline with pens

;pPen := Gdip_CreatePen(0x22ffffff, 14), Gdip_DrawPath(G, pPen, pPath), Gdip_DeletePen(pPen) ; uncomment to draw extra outline


pBrush := Gdip_CreateLineBrushFromRect(0, 95, w, (h-190)/2, 0xff110000, 0xff664040)

Gdip_FillPath(G, pBrush, pPath) ; fill Bat background 1

Gdip_DeleteBrush(pBrush)


pBrush := Gdip_BrushCreateHatch(0xff000000, 0x00000000, 21)

Gdip_FillPath(G, pBrush, pPath) ; fill Bat background 2

Gdip_DeleteBrush(pBrush)


pPen := Gdip_CreatePen(0xffa5a5a5, 5)

Gdip_DrawPath(G, pPen, pPath) ; draw Bat outline 1

Gdip_DeletePen(pPen)


pPen := Gdip_CreatePen(0xff000000, 1)

Gdip_DrawPath(G, pPen, pPath) ; draw Bat outline 2

Gdip_DeletePen(pPen)


Gdip_DeletePath(pPath) ; delete the Path as it is no longer needed and wastes memory



;=== Update, Delete, Shutdown ===

UpdateLayeredWindow(hGui, hdc, (A_ScreenWidth-w)//2, (A_ScreenHeight-h)//2, w, h)

SelectObject(hdc, obm), DeleteObject(hbm), DeleteDC(hdc)

Gdip_DeleteGraphics(G)

Gdip_Shutdown(pToken)

return



Esc::ExitApp



;===Functions===========================================================================

#Include Gdip.ahk


WM_LBUTTONDOWN() {

? ?PostMessage, 0xA1, 2

}


;#####################################################################################

; GraphicsPath functions added by Learning one

;#####################################################################################


; Function ? ? ? ? ? ? ?Gdip_AddPathBeziers

; Description ? ? ? ? ? Adds a sequence of connected B?zier splines to the current figure of this path.

;

; pPath ? ? ? ? ? ? ? ? Pointer to the GraphicsPath

; Points ? ? ? ? ? ? ? ?the coordinates of all the points passed as x1,y1|x2,y2|x3,y3.....

;

; return ? ? ? ? ? ? ? ?status enumeration. 0 = success


; Notes ? ? ? ? ? ? ? ? The first spline is constructed from the first point through the fourth point in the array and uses the second and third points as control points. Each subsequent spline in the sequence needs exactly three more points: the ending point of the previous spline is used as the starting point, the next two points in the sequence are control points, and the third point is the ending point.

?

Gdip_AddPathBeziers(pPath, Points) {

StringSplit, Points, Points, |

VarSetCapacity(PointF, 8*Points0) ??

Loop, %Points0%

{

StringSplit, Coord, Points%A_Index%, `,

NumPut(Coord1, PointF, 8*(A_Index-1), "float"), NumPut(Coord2, PointF, (8*(A_Index-1))+4, "float")

}

return DllCall("gdiplus\GdipAddPathBeziers", "uint", pPath, "uint", &PointF, "int", Points0)

}


Gdip_AddPathBezier(pPath, x1, y1, x2, y2, x3, y3, x4, y4) { ; Adds a B?zier spline to the current figure of this path

return DllCall("gdiplus\GdipAddPathBezier", "uint", pPath

, "float", x1, "float", y1, "float", x2, "float", y2

, "float", x3, "float", y3, "float", x4, "float", y4)

}


; Function ? ? ? ? ? ? ?Gdip_AddPathLines

; Description ? ? ? ? ? Adds a sequence of connected lines to the current figure of this path.

;

; pPath ? ? ? ? ? ? ? ? Pointer to the GraphicsPath

; Points ? ? ? ? ? ? ? ?the coordinates of all the points passed as x1,y1|x2,y2|x3,y3.....

;

; return ? ? ? ? ? ? ? ?status enumeration. 0 = success


Gdip_AddPathLines(pPath, Points) {

StringSplit, Points, Points, |

VarSetCapacity(PointF, 8*Points0) ??

Loop, %Points0%

{

StringSplit, Coord, Points%A_Index%, `,

NumPut(Coord1, PointF, 8*(A_Index-1), "float"), NumPut(Coord2, PointF, (8*(A_Index-1))+4, "float")

}

return DllCall("gdiplus\GdipAddPathLine2", "uint", pPath, "uint", &PointF, "int", Points0)

}


Gdip_AddPathLine(pPath, x1, y1, x2, y2) {

return DllCall("gdiplus\GdipAddPathLine", "uint", pPath

, "float", x1, "float", y1, "float", x2, "float", y2)

}


Gdip_AddPathArc(pPath, x, y, w, h, StartAngle, SweepAngle) {

return DllCall("gdiplus\GdipAddPathArc", "uint", pPath, "float", x, "float", y, "float", w, "float", h, "float", StartAngle, "float", SweepAngle)

}


Gdip_AddPathPie(pPath, x, y, w, h, StartAngle, SweepAngle) {

return DllCall("gdiplus\GdipAddPathPie", "uint", pPath, "float", x, "float", y, "float", w, "float", h, "float", StartAngle, "float", SweepAngle)

}


Gdip_StartPathFigure(pPath) { ; Starts a new figure without closing the current figure. Subsequent points added to this path are added to the new figure.

return DllCall("gdiplus\GdipStartPathFigure", "uint", pPath)

}


Gdip_ClosePathFigure(pPath) { ; Closes the current figure of this path.

return DllCall("gdiplus\GdipClosePathFigure", "uint", pPath)

}


; Function ? ? ? ? ? ? ?Gdip_DrawPath

; Description ? ? ? ? ? draws a sequence of lines and curves defined by a GraphicsPath object

;

; pGraphics ? ? ? ? ? ? Pointer to the Graphics of a bitmap

; pPen ? ? ? ? ? ? ? ? ?Pointer to a pen

; pPath ? ? ? ? ? ? ? ? Pointer to a Path

;

; return ? ? ? ? ? ? ? ?status enumeration. 0 = success


Gdip_DrawPath(pGraphics, pPen, pPath) {

return DllCall("gdiplus\GdipDrawPath", "uint", pGraphics, "uint", pPen, "uint", pPath)

}


Gdip_WidenPath(pPath, pPen, Matrix=0, Flatness=1) { ; Replaces this path with curves that enclose the area that is filled when this path is drawn by a specified pen. This method also flattens the path.

return DllCall("gdiplus\GdipWidenPath", "uint", pPath, "uint", pPen, "uint", Matrix, "float", Flatness)

}


Gdip_ClonePath(pPath) {

DllCall("gdiplus\GdipClonePath", "uint", pPath, "uint*", pPathClone)

return pPathClone

}














































  • 모바게 2014.12.02 18:34

    gdip를 이용해 그리기가 되는군요..

    감사합니다 ㅋ

  • 따기따기 2014.12.02 22:15
    유용하게 사용하세요^^
  • 로우얄 2014.12.12 15:24

    gdip 어디 배울곳 없을까요?

    강력한 기능인거같은데...

    좀만 응용하면 구이도 이쁘게

    이미지서치도 강력하게

    여러 프로그램 이팩트도 강렬하게 만들 수 있을꺼같은데...

  • 함카리스마 2024.08.09 14:27

    주석달면서 뭔가 수정했는데, 뒤배경만나오고 박쥐가 안나타남 ㅠ ㅠ
    라인어딘가에 ?물음표 하나가 적여있어서, 그거 지우니까 해결되네요?


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