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[Log]
95=(04:27) # 드래그: 522, 135 to 522, 235
96=(04:27) # 대기: 3000ms
97=(04:27) # 드래그: 522, 235 to 522, 135
98=(04:27)   @ 이미지 찾음 : Image\Hero\Plus5Prime.bmp
99=(04:27) # 드래그: 522, 231 to 522, 135
100=(04:27) # 드래그: 522, 231 to 522, 135
101=(04:27) # 드래그: 522, 231 to 522, 135
102=(04:27) # 드래그: 522, 231 to 522, 135
103=(04:27)   @ 이미지 찾음 : Image\Hero\Plus5Prime.bmp
104=(04:27)   @ 이미지 찾음 : Image\Hero\Plus5Prime.bmp
105=(04:27) # 영웅 강화 : 목록을 모두 읽어왔습니다.
106=(04:27)   @ 이미지 대기: Image\Hero\normalHeroes.bmp
107=(04:27)   @ 이미지 찾음 : Image\Hero\normalHeroes.bmp
108=(04:27) # 대기: 700ms
109=(04:27) # 영웅 : 오름순 등급순 정렬
110=(04:27) # 영웅 : 영웅 관리창 재시작
111=(04:27)   @ 이미지 대기: Image\Hero\SettingOut.bmp
112=(04:27)   @ 이미지 찾음 : Image\Hero\SettingOut.bmp
113=(04:27) # 대기: 700ms
114=(04:27) # 클릭: 27, 14
115=(04:27) # 대기: 1000ms
116=(04:27)   @ 이미지 찾음 : Image\Hero\Setting.bmp
117=(04:27) # 클릭: 103, 354
118=(04:27)   @ 이미지 대기: Image\Hero\coreHeroes.bmp
119=(04:27)   @ 이미지 찾음 : Image\Hero\coreHeroes.bmp
120=(04:27) # 대기: 700ms
121=(04:27) # 드래그: 522, 135 to 522, 235
122=(04:27) # 대기: 3000ms
123=(04:27) # 드래그: 522, 235 to 522, 135
124=(04:27) # 드래그: 522, 231 to 522, 135
125=(04:27) # 드래그: 522, 231 to 522, 135
126=(04:27) # 드래그: 522, 231 to 522, 135
127=(04:27) # 드래그: 522, 231 to 522, 135
128=(04:27) # 드래그: 522, 232 to 522, 135
129=(04:27) # 드래그: 522, 231 to 522, 135
130=(04:27) # 드래그: 522, 231 to 522, 135
131=(04:27) # 드래그: 522, 231 to 522, 135
132=(04:27) # 드래그: 522, 231 to 522, 135
133=(04:27) # 원소 탐색 오류 : 지정한 성수 초과
134=(04:27) # 2성 4종 강화대상 원소 탐색 오류
135=(04:27)   @ 이미지 대기: Image\Hero\normalHeroes.bmp
---------------------------------------------------------------
---------------------------------------------------------------
AutoStrengthenHero()
{
GuiControlGet, IsStrengthenHero, 10:
GuiControlGet, IsStrengthenCore, 10:
GuiControlGet, SacrificeStar, 10:
GuiControlGet, StrengthenStar2, 10:
GuiControlGet, StrengthenStar1, 10:
GuiControlGet, StrengthenCoreStar, 10:
GuiControlGet, StrengthenCore1th, 10:
GuiControlGet, StrengthenCore2th, 10:
GuiControlGet, StrengthenCore3th, 10:
GuiControlGet, StrengthenCore4th, 10:
GuiControlGet, StrengthenCore5th, 10:
GuiControlGet, GradeFirst, 10:
GuiControlGet, 3CoreSt, 10:
SacrificeLeft1 := 1
SacrificeLeft2 := 1
GoldShort := 0
CoreMode := 0
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\SettingOut.bmp",  60, 0 ) )
return false
if ( IsStrengthenHero = 1 )
{
log := "# 영웅 자동 강화"
AddLog( log )
PushNote( "[Nebula] 영웅 강화", "" )
SetHeroStrengthenOrder( 1 )
if ( IsStrengthenCore = 1 )
{
CoreMode := 1
Loop, 4
{
A := A_Index
Loop, 6
{
Num%A%Core%A_Index%Target := 0
Num%A%Core%A_Index%NoPlus5 := 0
}
}
SetOrder( "Normal" )
if ( IsImagePlus( clickX, clickY, "Image\Hero\CoreHeroes.bmp", 445,59 516, 70, 478, 69 ) )
{
log := "# 정렬 오류 : 영웅 자동 강화 종료"
AddLog( log )
return false
}
ScanCore( Num1Core1Target, Num1Core2Target, Num1Core3Target, Num1Core4Target, Num1Core5Target, Num2Core1Target, Num2Core2Target, Num2Core3Target, Num2Core4Target, Num2Core5Target, Num3Core1Target, Num3Core2Target, Num3Core3Target, Num3Core4Target, Num3Core5Target, Num4Core1Target, Num4Core2Target, Num4Core3Target, Num4Core4Target, Num4Core5Target, Num1Core1NoPlus5, Num1Core2NoPlus5, Num1Core3NoPlus5, Num1Core4NoPlus5, Num1Core5NoPlus5, Num2Core1NoPlus5, Num2Core2NoPlus5, Num2Core3NoPlus5, Num2Core4NoPlus5, Num2Core5NoPlus5, Num3Core1NoPlus5, Num3Core2NoPlus5, Num3Core3NoPlus5, Num3Core4NoPlus5, Num3Core5NoPlus5, Num4Core1NoPlus5, Num4Core2NoPlus5, Num4Core3NoPlus5, Num4Core4NoPlus5, Num4Core5NoPlus5 )
if ( GradeFirst = 1 )
{
if ( StrengthenCoreStar > 0 and StrengthenCoreStar < 5 )
{
Loop, 5
{
Kind := StrengthenCore%A_Index%th
if ( Num1Core%Kind%Target > 0 and SacrificeLeft1 = 1 and GoldShort = 0 )
{
Target := Num1Core%Kind%Target
NoPlus5 := Num1Core%Kind%NoPlus5
StrengthenCore( 1, 1, Kind, Target, NoPlus5 )
}
}
}
if ( StrengthenCoreStar > 1 and StrengthenCoreStar < 8 )
{
Loop, 5
{
Kind := StrengthenCore%A_Index%th
if ( Num2Core%Kind%Target > 0 and SacrificeLeft1 = 1 and GoldShort = 0 )
{
Target := Num2Core%Kind%Target
NoPlus5 := Num2Core%Kind%NoPlus5
StrengthenCore( 2, 1, Kind, Target, NoPlus5 )
}
}
}
if ( StrengthenCoreStar = 3 or StrengthenCoreStar = 4 or ( StrengthenCoreStar > 5 and StrengthenCoreStar < 13 ) )
{
Loop, 5
{
Kind := StrengthenCore%A_Index%th
if ( ( 3CoreSt = 2 or 3CoreSt = 3 ) and Num3Core%Kind%Target > 0 and SacrificeLeft2 = 1 and GoldShort = 0 )
{
Target := Num3Core%Kind%Target
NoPlus5 := Num3Core%Kind%NoPlus5
StrengthenCore( 3, 2, Kind, Target, NoPlus5 )
Num3Core%Kind%Target := Target
Num3Core%Kind%NoPlus5 := NoPlus5
}
if ( ( 3CoreSt = 1 or 3CoreSt = 3 ) and Num3Core%Kind%Target > 0 and SacrificeLeft1 = 1 and GoldShort = 0 )
{
Target := Num3Core%Kind%Target
NoPlus5 := Num3Core%Kind%NoPlus5
StrengthenCore( 3, 1, Kind, Target, NoPlus5 )
}
}
}
if ( StrengthenCoreStar = 4 or StrengthenCoreStar = 7 or StrengthenCoreStar > 10 )
{
Loop, 5
{
Kind := StrengthenCore%A_Index%th
if ( Num4Core%Kind%Target > 0 and SacrificeLeft2 = 1 and GoldShort = 0 )
{
Target := Num4Core%Kind%Target
NoPlus5 := Num4Core%Kind%NoPlus5
StrengthenCore( 4, 2, Kind, Target, NoPlus5 )
}
}
}
if ( StrengthenCoreStar = 14 or StrengthenCoreStar = 15 )
{
Loop, 5
{
Kind := StrengthenCore%A_Index%th
if ( ( 3CoreSt = 2 or 3CoreSt = 3 ) and Num3Core%Kind%Target > 0 and SacrificeLeft2 = 1 and GoldShort = 0 )
{
Target := Num3Core%Kind%Target
NoPlus5 := Num3Core%Kind%NoPlus5
StrengthenCore( 3, 2, Kind, Target, NoPlus5 )
Num3Core%Kind%Target := Target
Num3Core%Kind%NoPlus5 := NoPlus5
}
if ( ( 3CoreSt = 1 or 3CoreSt = 3 ) and Num3Core%Kind%Target > 0 and SacrificeLeft1 = 1 and GoldShort = 0 )
{
Target := Num3Core%Kind%Target
NoPlus5 := Num3Core%Kind%NoPlus5
StrengthenCore( 3, 1, Kind, Target, NoPlus5 )
}
}
}
if ( StrengthenCoreStar = 9 or StrengthenCoreStar = 10 or StrengthenCoreStar = 12 or StrengthenCoreStar = 15 )
{
Loop, 5
{
Kind := StrengthenCore%A_Index%th
if ( Num2Core%Kind%Target > 0 and SacrificeLeft1 = 1 and GoldShort = 0 )
{
Target := Num2Core%Kind%Target
NoPlus5 := Num2Core%Kind%NoPlus5
StrengthenCore( 2, 1, Kind, Target, NoPlus5 )
}
}
}
if ( StrengthenCoreStar = 10 )
{
Loop, 5
{
Kind := StrengthenCore%A_Index%th
if ( Num4Core%Kind%Target > 0 and SacrificeLeft2 = 1 and GoldShort = 0 )
{
Target := Num4Core%Kind%Target
NoPlus5 := Num4Core%Kind%NoPlus5
StrengthenCore( 4, 2, Kind, Target, NoPlus5 )
}
}
}
}
else
{
Loop, 5
{
Kind := StrengthenCore%A_Index%th
if ( StrengthenCoreStar > 0 and StrengthenCoreStar < 5 )
{
if ( Num1Core%Kind%Target > 0 and SacrificeLeft1 = 1 and GoldShort = 0 )
{
Target := Num1Core%Kind%Target
NoPlus5 := Num1Core%Kind%NoPlus5
StrengthenCore( 1, 1, Kind, Target, NoPlus5 )
}
}
if ( StrengthenCoreStar > 1 and StrengthenCoreStar < 8 )
{
if ( Num2Core%Kind%Target > 0 and SacrificeLeft1 = 1 and GoldShort = 0 )
{
Target := Num2Core%Kind%Target
NoPlus5 := Num2Core%Kind%NoPlus5
StrengthenCore( 2, 1, Kind, Target, NoPlus5 )
}
}
if ( StrengthenCoreStar = 3 or StrengthenCoreStar = 4 or ( StrengthenCoreStar > 5 and StrengthenCoreStar < 13 ) )
{
if ( 3CoreSt = 2 or 3CoreSt = 3 )
{
if ( Num3Core%Kind%Target > 0 and SacrificeLeft2 = 1 and GoldShort = 0 )
{
Target := Num3Core%Kind%Target
NoPlus5 := Num3Core%Kind%NoPlus5
StrengthenCore( 3, 2, Kind, Target, NoPlus5 )
Num3Core%Kind%Target := Target
Num3Core%Kind%NoPlus5 := NoPlus5
}
}
if ( 3CoreSt = 1 or 3CoreSt = 3 )
{
if ( Num3Core%Kind%Target > 0 and SacrificeLeft1 = 1 and GoldShort = 0 )
{
Target := Num3Core%Kind%Target
NoPlus5 := Num3Core%Kind%NoPlus5
StrengthenCore( 3, 1, Kind, Target, NoPlus5 )
}
}
}
if ( StrengthenCoreStar = 4 or StrengthenCoreStar = 7 or StrengthenCoreStar > 10 )
{
if ( Num4Core%Kind%Target > 0 and SacrificeLeft2 = 1 and GoldShort = 0 )
{
Target := Num4Core%Kind%Target
NoPlus5 := Num4Core%Kind%NoPlus5
StrengthenCore( 4, 2, Kind, Target, NoPlus5 )
}
}
if ( StrengthenCoreStar = 14 or StrengthenCoreStar = 15 )
{
if ( 3CoreSt = 2 or 3CoreSt = 3 )
{
if ( Num3Core%Kind%Target > 0 and SacrificeLeft2 = 1 and GoldShort = 0 )
{
Target := Num3Core%Kind%Target
NoPlus5 := Num3Core%Kind%NoPlus5
StrengthenCore( 3, 2, Kind, Target, NoPlus5 )
Num3Core%Kind%Target := Target
Num3Core%Kind%NoPlus5 := NoPlus5
}
}
if ( 3CoreSt = 1 or 3CoreSt = 3 )
{
if ( Num3Core%Kind%Target > 0 and SacrificeLeft1 = 1 and GoldShort = 0 )
{
Target := Num3Core%Kind%Target
NoPlus5 := Num3Core%Kind%NoPlus5
StrengthenCore( 3, 1, Kind, Target, NoPlus5 )
}
}
}
if ( StrengthenCoreStar = 9 or StrengthenCoreStar = 10 or StrengthenCoreStar = 12 or StrengthenCoreStar = 15 )
{
if ( Num2Core%Kind%Target > 0 and SacrificeLeft1 = 1 and GoldShort = 0 )
{
Target := Num2Core%Kind%Target
NoPlus5 := Num2Core%Kind%NoPlus5
StrengthenCore( 2, 1, Kind, Target, NoPlus5 )
}
}
if ( StrengthenCoreStar = 10 )
{
if ( Num4Core%Kind%Target > 0 and SacrificeLeft2 = 1 and GoldShort = 0 )
{
Target := Num4Core%Kind%Target
NoPlus5 := Num4Core%Kind%NoPlus5
StrengthenCore( 4, 2, Kind, Target, NoPlus5 )
}
}
}
}
CoreMode := 0
Target := 0
NoPlus5 := 0
}
if ( ( SacrificeLeft2 = 1 or SacrificeLeft1 = 1 ) and GoldShort = 0 )
{
if ( ( SacrificeStar = 2 or SacrificeStar = 3 ) and SacrificeLeft2 = 1 and GoldShort = 0 )
{
if ( StrengthenStar2 = 1 or StrengthenStar2 = 2 or StrengthenStar2 = 3 )
{
StrengthenStarSt( 3, 2 )
}
if ( StrengthenStar2 = 4 or StrengthenStar2 = 5 or StrengthenStar2 = 6 or StrengthenStar2 = 7 or StrengthenStar2 = 8 )
{
StrengthenStarSt( 4, 2 )
}
if ( StrengthenStar2 = 2 or StrengthenStar2 = 3 )
{
if ( NextStar = 1 )
{
StrengthenStarSt( 4, 2 )
}
}
if ( StrengthenStar2 = 9 or StrengthenStar2 = 10 or StrengthenStar2 = 11 )
{
StrengthenStarSt( 5, 2 )
}
if ( StrengthenStar2 = 3 or StrengthenStar2 = 7 or StrengthenStar2 = 8 )
{
if ( NextStar = 1 )
{
StrengthenStarSt( 5, 2 )
}
}
if ( StrengthenStar2 = 10 or StrengthenStar2 = 11 )
{
if ( NextStar = 1 )
{
StrengthenStarSt( 4, 2 )
}
}
if ( StrengthenStar2 = 5 or StrengthenStar2 = 6 or StrengthenStar2 = 8 or StrengthenStar2 = 11 )
{
if ( NextStar = 1 )
{
StrengthenStarSt( 3, 2 )
}
}
if ( StrengthenStar2 = 6 )
{
if ( NextStar = 1 )
{
StrengthenStarSt( 5, 2 )
}
}
}
if ( ( SacrificeStar = 1 or SacrificeStar = 3 ) and SacrificeLeft1 = 1 and GoldShort = 0 )
{
if ( StrengthenStar1 = 1 or StrengthenStar1 = 2 )
{
StrengthenStarSt( 3, 1 )
}
if ( StrengthenStar1 = 3 or StrengthenStar1 = 4 )
{
StrengthenStarSt( 4, 1 )
}
if ( StrengthenStar1 = 2 and NextStar = 1 )
{
StrengthenStarSt( 4, 1 )
}
if ( StrengthenStar1 = 4 and NextStar = 1 )
{
StrengthenStarSt( 3, 1 )
}
}
}
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\SettingOut.bmp",  60, 0) )
return false
Click( clickX, clickY )
SleepLog( TIME_WAITPOPUP )
if ( IsImagePlus( clickX, clickY, "Image\Events\Achievement.bmp", 60, 0) )
{
SleepLog( TIME_WAITPOPUP )
if ( IsImagePlus( clickX, clickY, "Image\Events\Achievement.bmp" , 60, 0) )
{
log := "# 업적 달성"
AddLog( log )
clickX := clickX + 35
clickY := clickY + 15
ClickToImage( clickX, clickY, "Image\Achievement\Out.bmp" )
GetAchievement()
}
}
if(IsImagePlus(clickX, clickY, "Image\Events\GuideQuest.bmp", 60, 0))
{
SleepLog( TIME_WAITPOPUP )
if(IsImagePlus(clickX, clickY, "Image\Events\GuideQuest.bmp", 60, 0))
{
log := "# 가이드 퀘스트 완료"
AddLog(log)
clickX := clickX + 40
clickY := clickY + 60
Click(clickX, clickY)
}
}
return
}
Click(clickX, clickY)
return
}
StrengthenStarSt( Star, St )
{
Cont := 1
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\SettingOut.bmp", 60, 0) )
return false
SetHeroStrengthenOrder()
Loop,
{
W := FindTarget( Star )
if ( W = 0 )
{
log := "# " Star "성 강화대상 없음"
Addlog( log )
NextStar := 1
return
}
Loop,
{
Loop, 100
{
SleepLog( 1000 )
if ( IsImagePlus( clickX, clickY, "Image\Hero\SettingOut.bmp" , 60, 0) )
{
log := "# 강화대상 5강 완료 후 영웅관리 화면 복귀"
Addlog( log )
SetHeroStrengthenOrder()
break, 2
}
else if ( IsImagePlus( clickX, clickY, "Image\Hero\StrengthenB.bmp" , 60, 0) )
{
log := "# 영웅강화 화면 진입"
Addlog( log )
Click( clickX, clickY )
break
}
}
log := "# 강화재료 설정 : " St "성 30레벨 영웅"
Addlog( log )
Cont := SacrificeHero30( St )
if ( Cont = 0 )
{
log := "# 강화재료 또는 골드 부족"
Addlog( log )
NextStar := 0
Loop, 100
{
SleepLog( 1000 )
if ( IsImagePlus( clickX, clickY, "Image\Hero\SettingOut.bmp" , 60, 0) )
{
log := "# 강화대상 5강 완료 후 영웅관리 화면 복귀"
Addlog( log )
return
}
else if ( IsImagePlus( clickX, clickY, "Image\Hero\X.bmp" , 60, 0) )
{
log := "# 영웅관리 화면으로 나가기"
Addlog( log )
Click( clickX, clickY )
return
}
}
}
else
{
log := "# 영웅강화 계속 시도"
Addlog( log )
}
}
}
}
FindTarget( Star )
{
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\SettingOut.bmp", 60, 0) )
return false
Q := 1
n := 1
page := 0
EndPage := 0
Loop, 309
{
if ( IFStandbyHeroStar( Q , n ) )
{
if ( n = Star )
{
if ( IFStandbyHero5Plus( Q ) )
{
if ( IFStandbyHero30( Q ) )
{
log := "# " Q "위치 영웅정보 화면 진입"
Addlog( log )
QClick( Q )
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\X.bmp", 60, 0) )
return false
if ( !IsImagePlus( clickX, clickY, "Image\Hero\StrengthenB.bmp" , 60, 0) )
{
if ( IsImagePlus( clickX, clickY, "Image\Hero\Confirm30.bmp" , 60, 0) )
{
if ( IsImagePlus( clickX, clickY, "Image\Hero\X.bmp" , 60, 0) )
Click( clickX, clickY )
R := FindBackward( Star, Q )
return R
}
else
{
if ( IsImagePlus( clickX, clickY, "Image\Hero\X.bmp" , 60, 0) )
Click( clickX, clickY )
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\SettingOut.bmp", 60, 0) )
return false
}
}
else
{
if ( IsImagePlus( clickX, clickY, "Image\Hero\X.bmp" , 60, 0) )
Click( clickX, clickY )
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\SettingOut.bmp", 60, 0) )
return false
}
}
}
}
if ( n > Star )
{
R := FindBackward( Star, Q )
return R
}
Q++
}
else
{
n++
}
if ( Q = 9 )
{
if ( EndPage = 1 )
{
R := FindBackward( Star, Q )
return R
}
Loop, 8
{
f := 5 * ( A_Index - 1 )
if ( ( page = f ) or ( page = f + 1 ) or ( page = f + 3 ) )
{
Drag( 522, 334, 522, 141 )
}
else if ( ( page = f + 2 ) or ( page = f + 4 ) )
{
Drag( 522, 334, 522, 142 )
}
}
sX := 624
sY := 361
eX := sX + 16
eY := sY + 19
if ( IsImagePlus( clickX, clickY, "Image\Hero\EndPage.bmp", 80, 0, sX, sY, eX, eY ) )
{
log := "# 마지막 페이지"
Addlog( log )
SleepLog( 3000 )
n := 1
EndPage := 1
}
page++
Q := 1
}
}
}
FindBackward( Star, Q )
{
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\SettingOut.bmp", 60, 0 ) )
return false
Loop, 299
{
if ( Q = 1 )
{
if ( page = 0 )
{
return false
}
else
{
Loop, 8
{
f := 5 * ( A_Index - 1 )
if ( ( page = f ) or ( page = f + 1 ) or ( page = f + 3 ) )
{
Drag( 522, 141, 522, 334 )
}
else if ( ( page = f + 2 ) or ( page = f + 4 ) )
{
Drag( 522, 142, 522, 334 )
}
}
Q := 8
page--
if ( page = 0 )
{
SleepLog( 3000 )
}
}
}
else
{
Q := Q - 1
}
if ( IFStandbyHeroStar( Q, Star ) )
{
QClick( Q )
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\X.bmp", 60, 0) )
return false
if ( IsImagePlus( clickX, clickY, "Image\Hero\StrengthenB.bmp" , 60, 0) )
{
return
}
else
{
if ( IsImagePlus( clickX, clickY, "Image\Hero\X.bmp" , 60, 0) )
ClickToImage( clickX, clickY, "Image\Hero\SettingOut.bmp" )
}
}
else
{
return false
}
}
}
IFStandbyHeroStar( Q , n )
{
if ( Q < 5 )
{
sX := 137 + Q * 105
sY := 193
}
else
{
sX := 137 + ( Q - 4 ) * 105
sY := 338
}
eX := sX + 30
eY := sY + 20
if ( n = 1 )
ColorID := 0xDBDBDB
else if ( n = 2 )
ColorID := 0xB0D247
else if ( n = 3 )
ColorID := 0x3685FC
else if ( n = 4 )
ColorID := 0xF88913
else if ( n = 5 )
ColorID := 0xEA3333
else if ( n = 6 )
ColorID := 0xD851D0
else
return true
if ( IsPixelSquare( clickX, clickY, ColorID, sX, sY, eX, eY) )
{
return true
}
else
{
return false
}
}
IFStandbyHero5Plus( Q )
{
if ( Q < 5 )
{
sX := 184 + Q * 105
sY := 83
}
else
{
sX := 184 + ( Q - 4 ) * 105
sY := 228
}
eX := sX + 16
eY := sY + 30
ImageName := "Image\Hero\Plus5.bmp"
if( IsImagePlus( clickX, clickY, ImageName, 95, "WHITE", sX, sY, eX, eY ) )
{
return true
}
else
{
return false
}
}
QClick( Q )
{
if ( Q < 5 )
{
clickX := 137 + Q * 105
clickY := 193
}
else
{
clickX := 137 + ( Q - 4 ) * 105
clickY := 338
}
Click( clickX, clickY )
}
IFStandbyHero30( Q )
{
if ( Q < 5 )
{
sX := 177 + Q * 105
sY := 154
}
else
{
sX := 177 + ( Q - 4 ) * 105
sY := 298
}
eX := sX + 23
eY := sY + 27
ImageName := "Image\Hero\MainFullLevel2.bmp"
if( IsImagePlus( clickX, clickY, ImageName, 95, "WHITE", sX, sY, eX, eY) )
{
return true
}
else
{
return false
}
}
IsPixelSquare( ByRef clickX, ByRef clickY, ColorID, sX, sY, eX, eY )
{
CoordMode, Pixel, Screen
RealWinSize(posX, posY, width, height, "BlueStacks App Player")
SysGet, wFrame, 7
SysGet, wCaption, 4
sX := sX + posX + wFrame
sY := sY + posY + wFrame + wCaption
eX := eX + posX + wFrame
eY := eY + posY + wFrame + wCaption
PixelSearch, vX, vY, sX, sY, eX, eY, %ColorID%, 30, Fast RGB
if (ErrorLevel = 0)
{
clickX := vX - posX
clickY := vY - posY
return true
}
if (ErrorLevel = 1)
{
clickX := 0
clickY := 0
return false
}
}
SacrificeHero30( St, Byref Target = 0, Byref NoPlus5 = 0 )
{
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\StrengthenOut.bmp", 60, 0) )
return false
P := 1
n := 1
SCount := 0
EndPage := 0
Loop, 309
{
if ( IFSacrificeHeroStar( P, n ) )
{
if ( n = St )
{
if ( SCount = 5 )
{
log := "# " St "성 강화재료 투입 완료"
Addlog( log )
U := StrengthenNow( St, Target, NoPlus5 )
return U
}
if ( SCount > 0 )
{
PClick( P )
log := "# " St "성 강화재료 투입"
Addlog( log )
SCount++
}
else if ( IFSacrificeHero30( P ) )
{
PClick( P )
log := "# " St "성 강화재료 투입"
Addlog( log )
SCount++
}
}
if ( n > St )
{
if ( SCount > 0 )
{
SacrificeLeft%St% := 0
log := "# " St "성 강화재료 투입 완료"
Addlog( log )
U := StrengthenNow( St, Target, NoPlus5 )
if ( U = 1 )
{
if ( SacrificeLeft%St% = 1 )
{
return true
}
else
{
return false
}
}
else
{
return false
}
}
else
{
log := "# " St "성 강화재료 부족"
Addlog( log )
SacrificeLeft%St% = 0
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\StrengthenOut.bmp", 60, 0 ) )
return false
Click( clickX, clickY )
return false
}
}
P++
}
else
{
n++
}
if ( P = 7 )
{
if ( EndPage = 1 )
{
if ( SCount > 0 )
{
SacrificeLeft%St% := 0
log := "# " St "성 강화재료 투입 완료"
Addlog( log )
U := StrengthenNow( St, Target, NoPlus5 )
if ( U = 1 )
{
if ( SacrificeLeft%St% = 1 )
{
return true
}
else
{
return false
}
}
else
{
return false
}
}
else
{
log := "# " St "성 강화재료 부족"
Addlog( log )
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\StrengthenOut.bmp", 60, 0 ) )
return false
Click( clickX, clickY )
return false
}
}
Drag( 522, 334, 522, 136 )
sX := 620
sY := 356
eX := sX + 16
eY := sY + 19
if ( IsImagePlus( clickX, clickY, "Image\Hero\EndPage2.bmp", 80, 0, sX, sY, eX, eY ) )
{
log := "# 마지막 페이지"
Addlog( log )
SleepLog( 3000 )
n := 1
EndPage := 1
}
P := 1
}
}
}
IFSacrificeHeroStar( P, n )
{
if ( P < 4 )
{
sX := 242 + P * 105
sY := 193
}
else
{
sX := 242 + ( P - 3 ) * 105
sY := 338
}
eX := sX + 30
eY := sY + 20
if ( n = 1 )
ColorID := 0xDBDBDB
else if ( n = 2 )
ColorID := 0xB0D247
else if ( n = 3 )
ColorID := 0x3685FC
else if ( n = 4 )
ColorID := 0xF88913
else if ( n = 5 )
ColorID := 0xEA3333
else if ( n = 6 )
ColorID := 0xD851D0
else
return true
if ( IsPixelSquare( clickX, clickY, ColorID, sX, sY, eX, eY ) )
{
return true
}
else
{
return false
}
}
IFSacrificeHero30( P )
{
if ( P < 4 )
{
sX := 276 + P * 106
sY := 157
}
else
{
sX := 276 + ( P - 3 ) * 106
sY := 305
}
eX := sX + 23
eY := sY + 15
ImageName := "Image\Hero\MainFullLevel2.bmp"
if( IsImagePlus( clickX, clickY, ImageName, 120, "WHITE", sX, sY, eX, eY) )
{
return true
}
else
{
return false
}
}
PClick( P )
{
if ( P < 4 )
{
clickX := 242 + P * 105
clickY := 193
}
else
{
clickX := 242 + ( P - 3 ) * 105
clickY := 338
}
Click( clickX, clickY )
}
StrengthenNow( St, Byref Target = 0, Byref NoPlus5 = 0 )
{
log := "# 강화 시도"
Addlog( log )
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\StrengthenS.bmp", 60, 0) )
return false
log := "# 하단 강화 버튼 클릭"
Addlog( log )
Click( clickX, clickY )
Loop,
{
SleepLog( 1000 )
if ( IsImagePlus( clickX, clickY, "Image\Hero\StrengthenNow.bmp", 60, 0 ) )
{
log := "# 바로 강화 버튼 클릭"
Addlog( log )
Click( clickX, clickY )
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\StrengthenResult.bmp", 60, 0 ) )
return false
log := "# 강화 완료! 강화결과 확인"
Addlog( log )
Loop, %SCount%
{
sX := 147 + A_Index * 68
sY := 133
eX := sX + 55
eY := sY + 25
if ( IsPixelSquare( clickX, clickY, 0x8EC63D, sX, sY, eX, eY ) )
{
log := "# " A_Index "번 강화 : 성공"
Addlog( log )
GuiControlGet, NumStrSuccess, 10:
NumStrSuccess++
GuiControl, 10:, NumStrSuccess, %NumStrSuccess%
}
else if ( IsPixelSquare( clickX, clickY, 0xFFE2AB, sX, sY, eX, eY ) )
{
log := "# " A_Index "번 강화 : 실패"
Addlog( log )
GuiControlGet, NumStrFailure, 10:
NumStrFailure++
GuiControl, 10:, NumStrFailure, %NumStrFailure%
}
else
{
log := "# " A_Index "번 강화 : 반환"
Addlog( log )
SacrificeLeft%St% := 1
}
}
if ( CoreMode = 1 )
{
if ( IsImagePlus( clickX, clickY, "Image\Hero\Plus5Prime.bmp", 120, "WHITE", 177, 65, 193, 85 ) )
{
Target--
NoPlus5--
}
}
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\StrengthenResult.bmp", 60, 0 ) )
return false
Click( clickX, clickY )
return true
}
else if ( IsImagePlus( clickX, clickY, "Image\Hero\GoldShort.bmp" , 60, 0) )
{
GoldShort := 1
log := "# 강화 골드 부족"
Addlog( log )
ClickToImage( clickX, clickY, "Image\Hero\StrengthenOut.bmp" )
Click( clickX, clickY )
return false
}
}
}
ScanCore( Byref Num1Core1Target, Byref Num1Core2Target, Byref Num1Core3Target, Byref Num1Core4Target, Byref Num1Core5Target, Byref Num2Core1Target, Byref Num2Core2Target, Byref Num2Core3Target, Byref Num2Core4Target, Byref Num2Core5Target, Byref Num3Core1Target, Byref Num3Core2Target, Byref Num3Core3Target, Byref Num3Core4Target, Byref Num3Core5Target, Byref Num4Core1Target, Byref Num4Core2Target, Byref Num4Core3Target, Byref Num4Core4Target, Byref Num4Core5Target, Byref Num1Core1NoPlus5, Byref Num1Core2NoPlus5, Byref Num1Core3NoPlus5, Byref Num1Core4NoPlus5, Byref Num1Core5NoPlus5, Byref Num2Core1NoPlus5, Byref Num2Core2NoPlus5, Byref Num2Core3NoPlus5, Byref Num2Core4NoPlus5, Byref Num2Core5NoPlus5, Byref Num3Core1NoPlus5, Byref Num3Core2NoPlus5, Byref Num3Core3NoPlus5, Byref Num3Core4NoPlus5, Byref Num3Core5NoPlus5, Byref Num4Core1NoPlus5, Byref Num4Core2NoPlus5, Byref Num4Core3NoPlus5, Byref Num4Core4NoPlus5, Byref Num4Core5NoPlus5 )
{
GuiControlGet, StrengthenCoreStar, 10:
GuiControlGet, IsNotStrengthen2Core1, 10:
GuiControlGet, IsNotStrengthen2Core2, 10:
GuiControlGet, IsNotStrengthen2Core3, 10:
GuiControlGet, IsNotStrengthen2Core4, 10:
GuiControlGet, IsNotStrengthen2Core5, 10:
log := "# 영웅 강화 : 목록을 읽어 옵니다."
Addlog( log )
Q := 1
n := 1
page := 0
EndPage := 0
Loop, 4
{
Star := A_Index
Loop, 5
{
Kind := A_Index
Num%Star%Core%Kind%NoPlus5 := 0
Num%Star%Core%Kind%Plus5 := 0
}
}
if ( StrengthenCoreStar = 1 )
{
Min := 1
Max := 1
}
else if ( StrengthenCoreStar = 2 )
{
Min := 1
Max := 2
}
else if ( StrengthenCoreStar = 3 )
{
Min := 1
Max := 3
}
else if ( StrengthenCoreStar = 4 )
{
Min := 1
Max := 4
}
else if ( StrengthenCoreStar = 5 )
{
Min := 2
Max := 2
}
else if ( StrengthenCoreStar = 6 or StrengthenCoreStar = 9 )
{
Min := 2
Max := 3
}
else if ( StrengthenCoreStar = 7 or StrengthenCoreStar = 10 or StrengthenCoreStar = 12 or StrengthenCoreStar = 15 )
{
Min := 2
Max := 4
}
else if ( StrengthenCoreStar = 8 )
{
Min := 3
Max := 3
}
else if ( StrengthenCoreStar = 11 or StrengthenCoreStar = 14 )
{
Min := 3
Max := 4
}
else if ( StrengthenCoreStar = 13 )
{
Min := 4
Max := 4
}
Loop, 309
{
if ( IFStandbyHeroStar( Q , n ) )
{
if ( n = Min or ( Min < n and n < Max ) or n = Max )
{
WhatCoreKind( Q, Kind )
if ( IFStandbyCore5Plus( Q ) )
{
Num%n%Core%Kind%Plus5++
}
else
{
Num%n%Core%Kind%NoPlus5++
}
}
if ( n > Max )
{
break
}
Q++
}
else
{
n++
}
if ( Q > 4 )
{
if ( EndPage = 1 )
{
if ( Q = 9 )
{
break
}
continue
}
if ( page = 0 )
{
Drag( 522, 135, 522, 235 )
if ( IsImagePlus( clickX, clickY, "Image\Hero\OnePage.bmp", 80, 0 ) )
{
log := "# 마지막 페이지"
Addlog( log )
EndPage := 1
Q := 5
SleepLog( 3000 )
continue
}
SleepLog( 3000 )
Drag( 522, 235, 522, 135 )
}
else
{
Loop, 15
{
f := 5 * ( A_Index - 1 )
if ( ( page = f + 1 ) or ( page = f + 2 ) or ( page = f + 3 ) or ( page = f + 4 ) )
{
Drag( 522, 231, 522, 135 )
}
else if ( page = f )
{
Drag( 522, 232, 522, 135 )
}
}
}
if ( IsImagePlus( clickX, clickY, "Image\Hero\EndPage.bmp", 80, 0, 624, 361, 640, 380 ) )
{
log := "# 마지막 페이지"
Addlog( log )
SleepLog( 3000 )
EndPage := 1
}
page++
Q := 1
}
}
Loop, 4
{
Star := A_Index
Loop, 5
{
Kind := A_Index
Num%Star%Core%Kind%Target := Floor( ( Num%Star%Core%Kind%NoPlus5 + Num%Star%Core%Kind%Plus5 ) * 0.5 ) - Num%Star%Core%Kind%Plus5
}
}
if ( IsNotStrengthen2Core1 )
Num2Core1Target := 0
if ( IsNotStrengthen2Core2 )
Num2Core2Target := 0
if ( IsNotStrengthen2Core3 )
Num2Core3Target := 0
if ( IsNotStrengthen2Core4 )
Num2Core4Target := 0
if ( IsNotStrengthen2Core5 )
Num2Core5Target := 0
log := "# 영웅 강화 : 목록을 모두 읽어왔습니다."
Addlog( log )
}
IFCoreKind( Q, Kind )
{
if ( Kind = 1 )
{
ColorID := 0xF85303
if ( Q < 5 )
{
sX := 150 + Q * 105
sY := 130
}
else
{
sX := 150 + ( Q - 4 ) * 105
sY := 130 + 144
}
eX := sX + 5
eY := sY + 10
if ( IsPixelSquare( clickX, clickY, ColorID, sX, sY, eX, eY ) )
return true
}
else if ( Kind = 2 )
{
ColorID := 0x1355B6
if ( Q < 5 )
{
sX := 125 + Q * 105
sY := 120
}
else
{
sX := 125 + ( Q - 4 ) * 105
sY := 120 + 144
}
eX := sX + 12
eY := sY + 13
if ( IsPixelSquare( clickX, clickY, ColorID, sX, sY, eX, eY ) )
return true
}
else if ( Kind = 3 )
{
ColorID := 0x4E7F0A
if ( Q < 5 )
{
sX := 183 + Q * 105
sY := 90
}
else
{
sX := 183 + ( Q - 4 ) * 105
sY := 90 + 144
}
eX := sX + 11
eY := sY + 19
if ( IsPixelSquare( clickX, clickY, ColorID, sX, sY, eX, eY ) )
return true
}
else if ( Kind = 4 )
{
ColorID := 0xF42862
if ( Q < 5 )
{
sX := 157 + Q * 105
sY := 131
}
else
{
sX := 157 + ( Q - 4 ) * 105
sY := 131 + 144
}
eX := sX + 7
eY := sY + 11
if ( IsPixelSquare( clickX, clickY, ColorID, sX, sY, eX, eY ) )
return true
}
else if ( Kind = 5 )
{
ColorID := 0xBB00FD
if ( Q < 5 )
{
sX := 131 + Q * 105
sY := 102
}
else
{
sX := 131 + ( Q - 4 ) * 105
sY := 102 + 144
}
eX := sX + 20
eY := sY + 15
if ( IsPixelSquare( clickX, clickY, ColorID, sX, sY, eX, eY ) )
return true
}
else
{
return false
}
}
WhatCoreKind( Q, Byref Kind )
{
Static K := 1
Loop, 5
{
if ( IFCoreKind( Q, K ) )
{
Kind := K
return
}
if ( K = 5 )
{
K := 1
}
else
{
K++
}
}
}
IFStandbyCore5Plus( Q )
{
if ( Q < 5 )
{
sX := 184 + Q * 105
sY := 83
}
else
{
sX := 184 + ( Q - 4 ) * 105
sY := 228
}
eX := sX + 16
eY := sY + 30
if( IsImagePlus( clickX, clickY, "Image\Hero\Plus5Prime.bmp", 120, "WHITE", sX, sY, eX, eY ) )
{
return true
}
else
{
return false
}
}
StrengthenCore( Star, St, Kind, Byref Target, Byref NoPlus5 )
{
Cont := 1
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\normalHeroes.bmp", 60, 0 ) )
return false
SetHeroStrengthenOrder()
Loop,
{
W := FindCoreTarget( Star, Kind, Target, NoPlus5 )
if ( W = 0 )
{
log := "# " Star "성 " Kind "종 강화대상 원소 탐색 오류"
Addlog( log )
return
}
Loop,
{
Loop, 100
{
SleepLog( 1000 )
if ( IsImagePlus( clickX, clickY, "Image\Hero\SettingOut.bmp" , 60, 0) )
{
log := "# 강화대상 5강 완료 후 영웅관리 화면 복귀"
Addlog( log )
if ( Target = 0 )
{
return
}
SetHeroStrengthenOrder()
break, 2
}
else if ( IsImagePlus( clickX, clickY, "Image\Hero\StrengthenB.bmp" , 60, 0) )
{
log := "# 영웅강화 화면 진입"
Addlog( log )
Click( clickX, clickY )
break
}
else if ( IsImagePlus( clickX, clickY, "Image\Hero\StrengthenOut.bmp" , 60, 0) )
{
log := "# 영웅강화 화면"
Addlog( log )
break
}
}
log := "# 강화재료 설정 : " St "성 30레벨 영웅"
Addlog( log )
Cont := SacrificeHero30( St, Target, NoPlus5 )
if ( Cont = 0 )
{
log := "# 강화재료 또는 골드 부족"
Addlog( log )
Loop, 100
{
SleepLog( 1000 )
if ( IsImagePlus( clickX, clickY, "Image\Hero\SettingOut.bmp", 60, 0 ) )
{
log := "# 강화대상 5강 완료 후 영웅관리 화면 복귀"
Addlog( log )
return
}
else if ( IsImagePlus( clickX, clickY, "Image\Hero\X.bmp", 60, 0 ) )
{
log := "# 영웅관리 화면으로 나가기"
Addlog( log )
Click( clickX, clickY )
return
}
}
}
else
{
log := "# 영웅강화 계속 시도"
Addlog( log )
}
}
}
}
FindCoreTarget( Star, Kind, Target, NoPlus5 )
{
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\coreHeroes.bmp", 60, 0 ) )
return false
Q := 1
n := 1
page := 0
EndPage := 0
Loop, 309
{
if ( IFStandbyHeroStar( Q , n ) )
{
if ( n = Star )
{
if ( IFCoreKind( Q, Kind ) )
{
if ( !IFStandbyCore5Plus( Q ) )
{
log := "# " Q "위치 영웅정보 화면 진입"
Addlog( log )
QClick( Q )
if ( !WaitImagePlus( clickX, clickY, "Image\Hero\X.bmp", 60, 0 ) )
return false
if ( !IsImagePlus( clickX, clickY, "Image\Hero\StrengthenB.bmp", 60, 0 ) )
{
log := "# 오류 : " Q "위치 5강 오인식"
Addlog( log )
}
else if ( IsImagePlus( clickX, clickY, "Image\Hero\Plus.bmp", 60, "WHITE", 271, 9, 300, 26 ) )
{
log := "# 강화대상 : 강화 중인 원소"
Addlog( log )
return true
}
else if ( IsImagePlus( clickX, clickY, "Image\Hero\StrengthenB.bmp", 60, 0 ) )
{
ClickToImage( clickX, clickY, "Image\Hero\StrengthenOut.bmp" )
if ( !IsImagePlus( clickX, clickY, "Image\Hero\0Point.bmp", 60, 0 ) )
{
log := "# 강화대상 : 강화 중인 원소"
Addlog( log )
return true
}
else
{
NoPlus5--
if ( NoPlus5 = 0 )
{
log := "# 강화대상 : 마지막 원소"
Addlog( log )
return true
}
else if ( IsImagePlus( clickX, clickY, "Image\Hero\StrengthenOut.bmp", 60, 0 ) )
{
ClickToImage( clickX, clickY, "Image\Hero\X.bmp" )
ClickToImage( clickX, clickY, "Image\Hero\SettingOut.bmp" )
}
}
}
}
}
}
if ( n > Star )
{
log := "# 원소 탐색 오류 : 지정한 성수 초과"
Addlog( log )
return false
}
Q++
}
else
{
n++
}
if ( Q = 5 )
{
if ( EndPage = 1 )
{
if ( Q = 9 )
{
log := "# 원소 탐색 오류 : 마지막 페이지 넘김"
Addlog( log )
return false
}
continue
}
if ( page = 0 )
{
Drag( 522, 135, 522, 235 )
if ( IsImagePlus( clickX, clickY, "Image\Hero\OnePage.bmp", 80, 0 ) )
{
log := "# 마지막 페이지"
Addlog( log )
EndPage := 1
Q := 5
SleepLog( 3000 )
continue
}
SleepLog( 3000 )
Drag( 522, 235, 522, 135 )
}
else
{
Loop, 15
{
f := 5 * ( A_Index - 1 )
if ( ( page = f + 1 ) or ( page = f + 2 ) or ( page = f + 3 ) or ( page = f + 4 ) )
{
Drag( 522, 231, 522, 135 )
}
else if ( page = f )
{
Drag( 522, 232, 522, 135 )
}
}
}
if ( IsImagePlus( clickX, clickY, "Image\Hero\EndPage.bmp", 80, 0, 624, 361, 640, 380 ) )
{
log := "# 마지막 페이지"
Addlog( log )
SleepLog( 3000 )
EndPage := 1
}
page++
Q := 1
}
}
}

--------------------------------------------------
---------------------------------------------------
로그랑 지금 제가 쓰고있는 자동강화쪽 소스입니다

일정부분만 올리려고했는데 혼란이 올거같아서 자동강화쪽만 올립니다 

원소 스캔하고  모험시작으로 나온 후 영웅스캔하다가 저렇게 멈춰버립니다

아마 coreheroes랑 normalheroes가 꼬인거같아서 이것저것 손댔다가 

더 꼬여버려서 어떻게 수정해야할지 감이안오네요ㅠㅠ

조언부탁드립니다!! 

  • 상태님 2015.11.11 09:25
    좌표가 안맞는게 아닐까 싶네요
    이미지를 못찾는거니
  • profile
    아이나인 2015.11.11 11:54

    서쪽바람님글처럼 하면 문제없지않나요?

  • 바갱이 2015.11.11 17:46

    그 글 읽어보고 coreheroes랑 normalheroes를 서로 소스에서 바꿔줬는데 여전히 멈추네요..

    아마 제가 막 수정하다가 꼬인거같은데 


    좀만 더 건드려봐야겠습니다 ㅠㅠ


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자유 테일스타 회원 레벨 정보 이용하기 피카부 2022.02.17 0/0
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자유 매크로는 [공유] 분류를 지정해주세요 피카부 2022.02.17 0/0
자유 여기 보이는 오딘 매크로 어떱니까?? 8 교교굑 2021.07.18 1/0
질문 오딘 매크로 앱플레이어로만 가능한건가요? 11 단풍청단 2021.07.19 1/0
질문 오딘 자살매크로 좀 만들어주실분..? 8 마징가제트 2021.07.19 1/0
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질문 오딘 2만킬이면 영변얻을수있다던데 이것도 매크로가능... 6 232eas 2021.07.27 1/0
질문 오딘 LD랑 PC 같이 사용하도 상관없나요? 4 누케 2021.10.08 1/0
질문 오딘 채집매크로는 어디서 구하나요? 1 아루너 2021.07.23 1/0
질문 오딘 메모리플은 나온게 없나요?? 3 사촌누나 2021.07.25 1/0
질문 맥스타님 매크로 오딘 인게임 설정 질문드려요 1 zepa 2021.07.25 1/0
질문 맥스타님 매크로 정예던전 시간.. 2 슈비츠 2021.07.27 1/0
질문 맥스타님 매크로 랩따모드요~~~ 빈빈티지 2021.07.26 1/0
자유 앱플막으면 ..아오 또 수동으로 해야해 .. 5 하닮 2021.07.28 1/0
자유 PC버전으로 나오는게 없을까요? 2 고른마스 2021.08.12 1/0
질문 오딘 다시 뚫린건가여?? 1 세르나 2021.08.10 1/0
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자유 내일이면 앱플도 완조니 막히겟져? 8 후니후니훈훈 2021.08.14 1/0
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