Error at line 16.
Line Text:시조준
Error:This line does not con tain a recognized action
the program will exit
뭐가잘못된건가요 사격시조준 저줄을 계속수정해봣는데 오류가계속나네요
guif:
#NoEnv
#SingleInstance force
SkinForm(Apply, A_ScriptDir . "\USkin.dll", A_ScriptDir . "\Milikymac.msstyles")
Gui,color,CCFFFFF
Gui, Add, Text, x26 y77 w140 h10 , 1280*720 모드 [F1 시작]
Gui, Add, Text, x26 y97 w140 h10 , 1920*1080 모드[F2 시작]
Gui, Add, Text, x26 y117 w130 h10 , 일시정지/다시시작[F3]
Gui, Add, Text, x26 y137 w120 h10 , 프로그램 재시작[F4]
Gui, Add, Edit, x316 y97 w130 h20 vrx C00FF00, 10
Gui, Add, Edit, x316 y147 w130 h20 vmrx C00FF00, 10
Gui, Add, Button, x136 y267 w210 h70 gchange1 C66FFFF, 적용
Gui, Add, CheckBox, x26 y187 w110 h30 vaimtype Checked +Center, 사격
시조준
Gui, Add, Text, x246 y97 w70 h10 , 속도 조절 1
Gui, Add, Text, x246 y147 w60 h0 , 족도 조절 2
Gui, Add, Text, x176 y223 w100 h10 CFF0000, 이하 설명서 참조
Gui, Add, Text, x26 y57 w210 h10 , ───────사용키───────
Gui, Add, Text, x386 y417 w-210 h-380 , Text
Gui, Add, Text, x26 y167 w210 h10 , ───────모드체크───────
Gui, Add, Text, x256 y57 w210 h10 , ─────── 인식 속도조절
───────
Gui, Add, Text, x266 y77 w200 h10 , ★속도1`,2 소수단위 사용가능 예)5.1
Gui, Add, Text, x246 y147 w70 h10 , 속도 조절 2
Gui, Add, Text, x256 y177 w220 h10 CFF0000, ※주의! 속도조절 1`,2 동일하
게 적용할것
Gui, Add, Text, x426 y367 w40 h10 CFF0000, Ver.1.0
Gui, Add, Text, x-4 y357 w240 h0 , Text
Gui, Add, GroupBox, x186 y37 w-10 h0 , GroupBox
Return
GuiClose:
ExitApp
return
SkinForm(Param1 = "Apply", DLL = "", SkinName = ""){
if(Param1 = Apply){
DllCall("LoadLibrary", str, DLL)
DllCall(DLL . "\USkinInit", Int,0, Int,0, AStr, SkinName)
}else if(Param1 = 0){
DllCall(DLL . "\USkinExit")
}
}
Change1:
MsgBox, 적용
Gui,Submit, Nohide
return
F1::
#Persistent
#KeyHistory, 0
#NoEnv
#HotKeyInterval 1
#MaxHotkeysPerInterval 127
#InstallKeybdHook
#UseHook
#SingleInstance, Force
SetKeyDelay,-1, 8
SetControlDelay, -1
SetMouseDelay, 0
SetWinDelay,-1
SendMode, InputThenPlay
SetBatchLines,-1
ListLines, Off
CoordMode, Mouse, Screen
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, Normal
ZeroX := 640
ZeroY := 360
CFovX := 320
CFovY := 200
ScanL := 500
ScanR := 800
ScanT := 180
ScanB := 400
GuiControlget, rX
GuiControlget, xa
GuiControlget, ya
GuiControlget, xrange
GuiControlget, yrange
GuiControlget, rX
Loop, {
Gui,Submit, Nohide
if (aimtype=1)
{
GetKeyState, Mouse2, LButton, P
GoSub MouseMoves2
}
if (aimtype1=1)
{
GetKeyState, Mouse2, RButton, P
GoSub MouseMoves2
}
if (aimtype3=1)
{
GetKeyState, Mouse2, XButton1, P
GoSub MouseMoves2
}
if (aimtype4=1)
{
GetKeyState, Mouse2, XButton2, P
GoSub MouseMoves2
}
imageSearch, AimPixelX, AimPixelY, 0 + (A_Screenwidth * (xrange/10)), 0 + (A_Screenheight * (yrange/10)), A_Screenwidth ? (A_Screenwidth * (xrange/10)), A_Screenheight ? (A_Screenheight * (yrange / 10)), *4 hhp2.bmp
GoSub GetAimOffset
GoSub GetAimMoves
if(ErrorLevel = 1){
imageSearch, AimPixelX, AimPixelY, 0 + (A_Screenwidth * (xrange/10)), 0 + (A_Screenheight * (yrange/10)), A_Screenwidth ? (A_Screenwidth * (xrange/10)), A_Screenheight ? (A_Screenheight * (yrange / 10)), *4 hhp3.bmp
GoSub GetAimOffset3
GoSub GetAimMoves
}
Box_Init("FF0000")
X := 0 + (A_Screenwidth * (xrange/10))
Y := 0 + (A_Screenheight * (yrange/10))
W := (A_Screenwidth ? (A_Screenwidth * (xrange/10))) ? X
H := (A_Screenheight ? (A_Screenheight * (yrange / 10))) -Y
Box_Draw(X, Y , W, H)
if(overlayActive=0){
Box_Hide()
}
}
MouseMoves:
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, MoveX, int, MoveY, uint, 0, int, 0)
}
Return
MouseMoves1:
If ( Mouse2 == "U" ) {
DllCall("mouse_event", uint, 1, int, MoveX, int, MoveY, uint, 0, int, 0)
}
Return
GetAimOffset:
Gui,Submit, Nohide
AimX := AimPixelX ? ZeroX +xA
AimY := AimPixelY ? ZeroY +xY
If ( AimX+5 > 0) {
DirX := rx / 10
}
If ( AimX+5 < 0) {
DirX := (-rx) / 10
}
If ( AimY+2 > 0 ) {
DirY := rX /10 *0.5
}
If ( AimY+2 < 0 ) {
DirY := (-rx) /10 *0.5
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
Return
GetAimOffset3:
Gui,Submit, Nohide
AimX := AimPixelX ? ZeroX +30
AimY := AimPixelY ? ZeroY +50
If ( AimX+5 > 0) {
DirX := rx / 10
}
If ( AimX+5 < 0) {
DirX := (-rx) / 10
}
If ( AimY+2 > 0 ) {
DirY := rX /10 *0.5
}
If ( AimY+2 < 0 ) {
DirY := (-rx) /10 *0.5
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
Return
GetAimMoves:
RootX := Ceil(( AimOffsetX ** ( 1 )))
RootY := Ceil(( AimOffsetY ** ( 1 )))
MoveX := RootX * DirX
MoveY := RootY * DirY
Return
SleepF:
SleepDuration = 1
TimePeriod = 1
DllCall("Winmm\timeBeginPeriod", uint, TimePeriod)
Iterations = 1
StartTime := A_TickCount
Loop, %Iterations% {
DllCall("Sleep", UInt, TimePeriod)
}
DllCall("Winmm\timeEndPeriod", UInt, TimePeriod)
Return
DebugTool:
MouseGetPos, MX, MY
ToolTip, %AimOffsetX% | %AimOffsetY%
ToolTip, %AimX% | %AimY%
ToolTip, %IntAimX% | %IntAimY%
ToolTip, %RootX% | %RootY%
ToolTip, %MoveX% | %MoveY% || %MX% %MY%
Return
F2::
#Persistent
#KeyHistory, 0
#NoEnv
#HotKeyInterval 1
#MaxHotkeysPerInterval 2000
#InstallKeybdHook
#UseHook
#SingleInstance, Force
SetKeyDelay,-1, 8
SetControlDelay, -1
SetMouseDelay, 0
SetWinDelay,-1
SendMode, InputThenPlay
SetBatchLines,-1
ListLines, Off
CoordMode, Mouse, client
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, Normal
ZeroX := 960
ZeroY := 540
CFovX := 80
CFovY := 200
ScanL := 660
ScanR := 1250
ScanT := 280
ScanB := 610
GuiControlget, rX
GuiControlget, xa
GuiControlget, ya
GuiControlget, xrange
GuiControlget, yrange
Loop, {
Gui,Submit, Nohide
if (aimtype=1)
{
GetKeyState, Mouse2, LButton, P
GoSub MouseMoves2
}
if (aimtype1=1)
{
GetKeyState, Mouse2, RButton, P
GoSub MouseMoves2
}
if (aimtype3=1)
{
GetKeyState, Mouse2, XButton1, P
GoSub MouseMoves2
}
if (aimtype4=1)
{
GetKeyState, Mouse2, XButton2, P
GoSub MouseMoves2
}
imageSearch, AimPixelX, AimPixelY, 0 + (A_Screenwidth * (xrange/10)), 0 + (A_Screenheight * (yrange/10)), A_Screenwidth ? (A_Screenwidth * (xrange/10)), A_Screenheight ? (A_Screenheight * (yrange / 10)), *4 hhp2.bmp
GoSub GetAimOffset1
GoSub GetAimMoves1
if(ErrorLevel = 1){
imageSearch, AimPixelX, AimPixelY, 0 + (A_Screenwidth * (xrange/10)), 0 + (A_Screenheight * (yrange/10)), A_Screenwidth ? (A_Screenwidth * (xrange/10)), A_Screenheight ? (A_Screenheight * (yrange / 10)), *4 hhp.bmp
GoSub GetAimOffset2
GoSub GetAimMoves1
}
Box_Init("FF0000")
X := 0 + (A_Screenwidth * (xrange/10))
Y := 0 + (A_Screenheight * (yrange/10))
W := (A_Screenwidth ? (A_Screenwidth * (xrange/10))) ? X
H := (A_Screenheight ? (A_Screenheight * (yrange / 10))) -Y
Box_Draw(X, Y , W, H)
if(overlayActive=0){
Box_Hide()
}
}
MouseMoves2:
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, MoveX, int, MoveY, uint, 0, int, 0)
}
Return
MouseMoves11:
If ( Mouse2 == "U" ) {
DllCall("mouse_event", uint, 1, int, MoveX, int, MoveY, uint, 0, int, 0)
}
GetAimOffset1:
Gui,Submit, Nohide
AimX := AimPixelX ? ZeroX +xa
AimY := AimPixelY ? ZeroY +xy
If ( AimX+5 > 0) {
DirX := rx / 10
}
If ( AimX+5 < 0) {
DirX := (-rx) / 10
}
If ( AimY+2 > 0 ) {
DirY := rX /10 *0.5
}
If ( AimY+2 < 0 ) {
DirY := (-rx) /10 *0.5
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
Return
GetAimOffset2:
Gui,Submit, Nohide
AimX := AimPixelX ? ZeroX +40
AimY := AimPixelY ? ZeroY +70
If ( AimX+5 > 0) {
DirX := rx / 10
}
If ( AimX+5 < 0) {
DirX := (-rx) / 10
}
If ( AimY+2 > 0 ) {
DirY := rX /10 *0.5
}
If ( AimY+2 < 0 ) {
DirY := (-rx) /10 *0.5
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
Return
GetAimMoves1:
RootX := Ceil(( AimOffsetX ** ( 1 )))
RootY := Ceil(( AimOffsetY ** ( 1 )))
MoveX := RootX * DirX
MoveY := RootY * DirY
Return
reload:
SleepF1:
SleepDuration = 1
TimePeriod = 1
DllCall("Winmm\timeBeginPeriod", uint, TimePeriod)
Iterations = 1
StartTime := A_TickCount
Loop, %Iterations% {
DllCall("Sleep", UInt, TimePeriod)
}
DllCall("Winmm\timeEndPeriod", UInt, TimePeriod)
Return
DebugTool1:
MouseGetPos, MX, MY
ToolTip, %AimOffsetX% | %AimOffsetY%
ToolTip, %AimX% | %AimY%
ToolTip, %IntAimX% | %IntAimY%
ToolTip, %RootX% | %RootY%
ToolTip, %MoveX% | %MoveY% || %MX% %MY%
Return
ALT::
pause
SoundBEEP
return
F3::
Reload
Return