F11::
Loop
{
MouseClick, Left, 746, 603
Sleep, 3000
Loop, 5
{
ImageSearch, ax, ay, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남왼.bmp
If ErrorLevel = 0
{
ax += 15
ay += 25
MouseClick, Left, ax, ay
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, bx, by, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남우.bmp
If ErrorLevel = 0
{
bx += 15
by += 25
MouseClick, Left, bx, by
MouseMove, 0, 0
}
}
If ErrorLevel =1
{
ImageSearch, cx, cy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남앞.bmp
If ErrorLevel = 0
{
cx += 15
cy += 25
MouseClick, Left, cx, cy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, dx, dy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남뒤.bmp
If ErrorLevel = 0
{
dx += 15
dy += 25
MouseClick, Left, dx, dy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ex, ey, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛왼.bmp
If ErrorLevel = 0
{
ex += 15
ey += 25
MouseClick, Left, ex, ey
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, fx, fy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛우.bmp
If ErrorLevel = 0
{
fx += 15
fy += 25
MouseClick, Left, fx, fy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, gx, gy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛앞.bmp
If ErrorLevel = 0
{
gx += 15
gy += 25
MouseClick, Left, gx, gy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, hx, hy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛뒤.bmp
If ErrorLevel = 0
{
hx += 15
hy += 25
MouseClick, Left, hx, hy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ix, iy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈왼.bmp
If ErrorLevel = 0
{
ix += 15
iy += 25
MouseClick, Left, ix, iy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, jx, jy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈우.bmp
If ErrorLevel = 0
{
jx += 15
jy += 25
MouseClick, Left, jx, jy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, kx, ky, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈앞.bmp
If ErrorLevel = 0
{
kx += 15
ky += 25
MouseClick, Left, kx, ky
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, lx, ly, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈뒤.bmp
If ErrorLevel = 0
{
lx += 15
ly += 25
MouseClick, Left, lx, ly
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, mx, my, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈.bmp
If ErrorLevel = 0
{
MouseClick, Left, mx, my
}
IF ErrorLevel = 1
{
ImageSearch, nx, ny, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈1.bmp
If ErrorLevel = 0
{
MouseClick, Left, nx, ny
}
If ErrorLevel = 1
{
ImageSearch, ox, oy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈2.bmp
If ErrorLevel = 0
{
MouseClick, Left, ox, oy
}
If ErrorLevel = 1
{
ImageSearch, px, py, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈3.bmp
IF ErrorLevel = 0
{
MouseClick, Left, px, py
}
If ErrorLevel = 1
{
ImageSearch, qx, qy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈4.bmp
If ErrorLevel = 0
{
MouseClick, Left, qx, qy
}
}
}
}
}
}
}
}
Sleep, 1000
goto, 노가다2
노가다2:
MouseClick, Left, 771, 581
Sleep, 3000
Loop, 5
{
ImageSearch, ax, ay, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남왼.bmp
If ErrorLevel = 0
{
ax += 15
ay += 25
MouseClick, Left, ax, ay
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, bx, by, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남우.bmp
If ErrorLevel = 0
{
bx += 15
by += 25
MouseClick, Left, bx, by
MouseMove, 0, 0
}
}
If ErrorLevel =1
{
ImageSearch, cx, cy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남앞.bmp
If ErrorLevel = 0
{
cx += 15
cy += 25
MouseClick, Left, cx, cy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, dx, dy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남뒤.bmp
If ErrorLevel = 0
{
dx += 15
dy += 25
MouseClick, Left, dx, dy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ex, ey, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛왼.bmp
If ErrorLevel = 0
{
ex += 15
ey += 25
MouseClick, Left, ex, ey
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, fx, fy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛우.bmp
If ErrorLevel = 0
{
fx += 15
fy += 25
MouseClick, Left, fx, fy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, gx, gy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛앞.bmp
If ErrorLevel = 0
{
gx += 15
gy += 25
MouseClick, Left, gx, gy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, hx, hy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛뒤.bmp
If ErrorLevel = 0
{
hx += 15
hy += 25
MouseClick, Left, hx, hy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ix, iy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈왼.bmp
If ErrorLevel = 0
{
ix += 15
iy += 25
MouseClick, Left, ix, iy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, jx, jy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈우.bmp
If ErrorLevel = 0
{
jx += 15
jy += 25
MouseClick, Left, jx, jy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, kx, ky, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈앞.bmp
If ErrorLevel = 0
{
kx += 15
ky += 25
MouseClick, Left, kx, ky
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, lx, ly, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈뒤.bmp
If ErrorLevel = 0
{
lx += 15
ly += 25
MouseClick, Left, lx, ly
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, mx, my, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈.bmp
If ErrorLevel = 0
{
MouseClick, Left, mx, my
}
IF ErrorLevel = 1
{
ImageSearch, nx, ny, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈1.bmp
If ErrorLevel = 0
{
MouseClick, Left, nx, ny
}
If ErrorLevel = 1
{
ImageSearch, ox, oy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈2.bmp
If ErrorLevel = 0
{
MouseClick, Left, ox, oy
}
If ErrorLevel = 1
{
ImageSearch, px, py, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈3.bmp
IF ErrorLevel = 0
{
MouseClick, Left, px, py
}
If ErrorLevel = 1
{
ImageSearch, qx, qy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈4.bmp
If ErrorLevel = 0
{
MouseClick, Left, qx, qy
}
}
}
}
}
}
}
}
Sleep, 1000
goto, 노가다3
노가다3:
MouseClick, Left, 717, 559
Sleep, 3000
Loop, 5
{
ImageSearch, ax, ay, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남왼.bmp
If ErrorLevel = 0
{
ax += 15
ay += 25
MouseClick, Left, ax, ay
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, bx, by, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남우.bmp
If ErrorLevel = 0
{
bx += 15
by += 25
MouseClick, Left, bx, by
MouseMove, 0, 0
}
}
If ErrorLevel =1
{
ImageSearch, cx, cy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남앞.bmp
If ErrorLevel = 0
{
cx += 15
cy += 25
MouseClick, Left, cx, cy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, dx, dy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남뒤.bmp
If ErrorLevel = 0
{
dx += 15
dy += 25
MouseClick, Left, dx, dy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ex, ey, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛왼.bmp
If ErrorLevel = 0
{
ex += 15
ey += 25
MouseClick, Left, ex, ey
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, fx, fy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛우.bmp
If ErrorLevel = 0
{
fx += 15
fy += 25
MouseClick, Left, fx, fy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, gx, gy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛앞.bmp
If ErrorLevel = 0
{
gx += 15
gy += 25
MouseClick, Left, gx, gy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, hx, hy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛뒤.bmp
If ErrorLevel = 0
{
hx += 15
hy += 25
MouseClick, Left, hx, hy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ix, iy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈왼.bmp
If ErrorLevel = 0
{
ix += 15
iy += 25
MouseClick, Left, ix, iy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, jx, jy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈우.bmp
If ErrorLevel = 0
{
jx += 15
jy += 25
MouseClick, Left, jx, jy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, kx, ky, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈앞.bmp
If ErrorLevel = 0
{
kx += 15
ky += 25
MouseClick, Left, kx, ky
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, lx, ly, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈뒤.bmp
If ErrorLevel = 0
{
lx += 15
ly += 25
MouseClick, Left, lx, ly
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, mx, my, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈.bmp
If ErrorLevel = 0
{
MouseClick, Left, mx, my
}
IF ErrorLevel = 1
{
ImageSearch, nx, ny, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈1.bmp
If ErrorLevel = 0
{
MouseClick, Left, nx, ny
}
If ErrorLevel = 1
{
ImageSearch, ox, oy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈2.bmp
If ErrorLevel = 0
{
MouseClick, Left, ox, oy
}
If ErrorLevel = 1
{
ImageSearch, px, py, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈3.bmp
IF ErrorLevel = 0
{
MouseClick, Left, px, py
}
If ErrorLevel = 1
{
ImageSearch, qx, qy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈4.bmp
If ErrorLevel = 0
{
MouseClick, Left, qx, qy
}
}
}
}
}
}
}
}
Sleep, 1000
goto, 노가다4
노가다4:
MouseClick, Left, 674, 572
Sleep, 3000
Loop, 5
{
ImageSearch, ax, ay, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남왼.bmp
If ErrorLevel = 0
{
ax += 15
ay += 25
MouseClick, Left, ax, ay
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, bx, by, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남우.bmp
If ErrorLevel = 0
{
bx += 15
by += 25
MouseClick, Left, bx, by
MouseMove, 0, 0
}
}
If ErrorLevel =1
{
ImageSearch, cx, cy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남앞.bmp
If ErrorLevel = 0
{
cx += 15
cy += 25
MouseClick, Left, cx, cy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, dx, dy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남뒤.bmp
If ErrorLevel = 0
{
dx += 15
dy += 25
MouseClick, Left, dx, dy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ex, ey, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛왼.bmp
If ErrorLevel = 0
{
ex += 15
ey += 25
MouseClick, Left, ex, ey
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, fx, fy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛우.bmp
If ErrorLevel = 0
{
fx += 15
fy += 25
MouseClick, Left, fx, fy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, gx, gy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛앞.bmp
If ErrorLevel = 0
{
gx += 15
gy += 25
MouseClick, Left, gx, gy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, hx, hy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛뒤.bmp
If ErrorLevel = 0
{
hx += 15
hy += 25
MouseClick, Left, hx, hy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ix, iy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈왼.bmp
If ErrorLevel = 0
{
ix += 15
iy += 25
MouseClick, Left, ix, iy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, jx, jy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈우.bmp
If ErrorLevel = 0
{
jx += 15
jy += 25
MouseClick, Left, jx, jy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, kx, ky, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈앞.bmp
If ErrorLevel = 0
{
kx += 15
ky += 25
MouseClick, Left, kx, ky
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, lx, ly, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈뒤.bmp
If ErrorLevel = 0
{
lx += 15
ly += 25
MouseClick, Left, lx, ly
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, mx, my, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈.bmp
If ErrorLevel = 0
{
MouseClick, Left, mx, my
}
IF ErrorLevel = 1
{
ImageSearch, nx, ny, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈1.bmp
If ErrorLevel = 0
{
MouseClick, Left, nx, ny
}
If ErrorLevel = 1
{
ImageSearch, ox, oy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈2.bmp
If ErrorLevel = 0
{
MouseClick, Left, ox, oy
}
If ErrorLevel = 1
{
ImageSearch, px, py, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈3.bmp
IF ErrorLevel = 0
{
MouseClick, Left, px, py
}
If ErrorLevel = 1
{
ImageSearch, qx, qy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈4.bmp
If ErrorLevel = 0
{
MouseClick, Left, qx, qy
}
}
}
}
}
}
}
}
Sleep, 1000
goto, 노가다5
노가다5:
MouseClick, Left, 669, 556
Sleep, 3000
Loop, 5
{
ImageSearch, ax, ay, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남왼.bmp
If ErrorLevel = 0
{
ax += 15
ay += 25
MouseClick, Left, ax, ay
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, bx, by, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남우.bmp
If ErrorLevel = 0
{
bx += 15
by += 25
MouseClick, Left, bx, by
MouseMove, 0, 0
}
}
If ErrorLevel =1
{
ImageSearch, cx, cy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남앞.bmp
If ErrorLevel = 0
{
cx += 15
cy += 25
MouseClick, Left, cx, cy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, dx, dy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남뒤.bmp
If ErrorLevel = 0
{
dx += 15
dy += 25
MouseClick, Left, dx, dy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ex, ey, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛왼.bmp
If ErrorLevel = 0
{
ex += 15
ey += 25
MouseClick, Left, ex, ey
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, fx, fy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛우.bmp
If ErrorLevel = 0
{
fx += 15
fy += 25
MouseClick, Left, fx, fy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, gx, gy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛앞.bmp
If ErrorLevel = 0
{
gx += 15
gy += 25
MouseClick, Left, gx, gy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, hx, hy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛뒤.bmp
If ErrorLevel = 0
{
hx += 15
hy += 25
MouseClick, Left, hx, hy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ix, iy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈왼.bmp
If ErrorLevel = 0
{
ix += 15
iy += 25
MouseClick, Left, ix, iy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, jx, jy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈우.bmp
If ErrorLevel = 0
{
jx += 15
jy += 25
MouseClick, Left, jx, jy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, kx, ky, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈앞.bmp
If ErrorLevel = 0
{
kx += 15
ky += 25
MouseClick, Left, kx, ky
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, lx, ly, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈뒤.bmp
If ErrorLevel = 0
{
lx += 15
ly += 25
MouseClick, Left, lx, ly
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, mx, my, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈.bmp
If ErrorLevel = 0
{
MouseClick, Left, mx, my
}
IF ErrorLevel = 1
{
ImageSearch, nx, ny, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈1.bmp
If ErrorLevel = 0
{
MouseClick, Left, nx, ny
}
If ErrorLevel = 1
{
ImageSearch, ox, oy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈2.bmp
If ErrorLevel = 0
{
MouseClick, Left, ox, oy
}
If ErrorLevel = 1
{
ImageSearch, px, py, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈3.bmp
IF ErrorLevel = 0
{
MouseClick, Left, px, py
}
If ErrorLevel = 1
{
ImageSearch, qx, qy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈4.bmp
If ErrorLevel = 0
{
MouseClick, Left, qx, qy
}
}
}
}
}
}
}
}
Sleep, 1000
goto, 노가다6
노가다6:
MouseClick, Left, 722, 540
Sleep, 3000
Loop, 5
{
ImageSearch, ax, ay, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남왼.bmp
If ErrorLevel = 0
{
ax += 15
ay += 25
MouseClick, Left, ax, ay
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, bx, by, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남우.bmp
If ErrorLevel = 0
{
bx += 15
by += 25
MouseClick, Left, bx, by
MouseMove, 0, 0
}
}
If ErrorLevel =1
{
ImageSearch, cx, cy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남앞.bmp
If ErrorLevel = 0
{
cx += 15
cy += 25
MouseClick, Left, cx, cy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, dx, dy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남뒤.bmp
If ErrorLevel = 0
{
dx += 15
dy += 25
MouseClick, Left, dx, dy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ex, ey, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛왼.bmp
If ErrorLevel = 0
{
ex += 15
ey += 25
MouseClick, Left, ex, ey
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, fx, fy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛우.bmp
If ErrorLevel = 0
{
fx += 15
fy += 25
MouseClick, Left, fx, fy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, gx, gy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛앞.bmp
If ErrorLevel = 0
{
gx += 15
gy += 25
MouseClick, Left, gx, gy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, hx, hy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛뒤.bmp
If ErrorLevel = 0
{
hx += 15
hy += 25
MouseClick, Left, hx, hy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ix, iy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈왼.bmp
If ErrorLevel = 0
{
ix += 15
iy += 25
MouseClick, Left, ix, iy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, jx, jy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈우.bmp
If ErrorLevel = 0
{
jx += 15
jy += 25
MouseClick, Left, jx, jy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, kx, ky, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈앞.bmp
If ErrorLevel = 0
{
kx += 15
ky += 25
MouseClick, Left, kx, ky
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, lx, ly, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈뒤.bmp
If ErrorLevel = 0
{
lx += 15
ly += 25
MouseClick, Left, lx, ly
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, mx, my, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈.bmp
If ErrorLevel = 0
{
MouseClick, Left, mx, my
}
IF ErrorLevel = 1
{
ImageSearch, nx, ny, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈1.bmp
If ErrorLevel = 0
{
MouseClick, Left, nx, ny
}
If ErrorLevel = 1
{
ImageSearch, ox, oy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈2.bmp
If ErrorLevel = 0
{
MouseClick, Left, ox, oy
}
If ErrorLevel = 1
{
ImageSearch, px, py, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈3.bmp
IF ErrorLevel = 0
{
MouseClick, Left, px, py
}
If ErrorLevel = 1
{
ImageSearch, qx, qy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈4.bmp
If ErrorLevel = 0
{
MouseClick, Left, qx, qy
}
}
}
}
}
}
}
}
Sleep, 1000
goto, 노가다7
노가다7:
MouseClick, Left, 750, 509
Sleep, 3000
Loop, 5
{
ImageSearch, ax, ay, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남왼.bmp
If ErrorLevel = 0
{
ax += 15
ay += 25
MouseClick, Left, ax, ay
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, bx, by, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남우.bmp
If ErrorLevel = 0
{
bx += 15
by += 25
MouseClick, Left, bx, by
MouseMove, 0, 0
}
}
If ErrorLevel =1
{
ImageSearch, cx, cy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남앞.bmp
If ErrorLevel = 0
{
cx += 15
cy += 25
MouseClick, Left, cx, cy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, dx, dy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남뒤.bmp
If ErrorLevel = 0
{
dx += 15
dy += 25
MouseClick, Left, dx, dy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ex, ey, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛왼.bmp
If ErrorLevel = 0
{
ex += 15
ey += 25
MouseClick, Left, ex, ey
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, fx, fy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛우.bmp
If ErrorLevel = 0
{
fx += 15
fy += 25
MouseClick, Left, fx, fy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, gx, gy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛앞.bmp
If ErrorLevel = 0
{
gx += 15
gy += 25
MouseClick, Left, gx, gy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, hx, hy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛뒤.bmp
If ErrorLevel = 0
{
hx += 15
hy += 25
MouseClick, Left, hx, hy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ix, iy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈왼.bmp
If ErrorLevel = 0
{
ix += 15
iy += 25
MouseClick, Left, ix, iy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, jx, jy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈우.bmp
If ErrorLevel = 0
{
jx += 15
jy += 25
MouseClick, Left, jx, jy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, kx, ky, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈앞.bmp
If ErrorLevel = 0
{
kx += 15
ky += 25
MouseClick, Left, kx, ky
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, lx, ly, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈뒤.bmp
If ErrorLevel = 0
{
lx += 15
ly += 25
MouseClick, Left, lx, ly
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, mx, my, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈.bmp
If ErrorLevel = 0
{
MouseClick, Left, mx, my
}
IF ErrorLevel = 1
{
ImageSearch, nx, ny, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈1.bmp
If ErrorLevel = 0
{
MouseClick, Left, nx, ny
}
If ErrorLevel = 1
{
ImageSearch, ox, oy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈2.bmp
If ErrorLevel = 0
{
MouseClick, Left, ox, oy
}
If ErrorLevel = 1
{
ImageSearch, px, py, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈3.bmp
IF ErrorLevel = 0
{
MouseClick, Left, px, py
}
If ErrorLevel = 1
{
ImageSearch, qx, qy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈4.bmp
If ErrorLevel = 0
{
MouseClick, Left, qx, qy
}
}
}
}
}
}
}
}
Sleep, 1000
goto, 노가다8
노가다8:
MouseClick, Left, 771, 485
Sleep, 3000
Loop, 5
{
ImageSearch, ax, ay, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남왼.bmp
If ErrorLevel = 0
{
ax += 15
ay += 25
MouseClick, Left, ax, ay
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, bx, by, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남우.bmp
If ErrorLevel = 0
{
bx += 15
by += 25
MouseClick, Left, bx, by
MouseMove, 0, 0
}
}
If ErrorLevel =1
{
ImageSearch, cx, cy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남앞.bmp
If ErrorLevel = 0
{
cx += 15
cy += 25
MouseClick, Left, cx, cy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, dx, dy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남뒤.bmp
If ErrorLevel = 0
{
dx += 15
dy += 25
MouseClick, Left, dx, dy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ex, ey, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛왼.bmp
If ErrorLevel = 0
{
ex += 15
ey += 25
MouseClick, Left, ex, ey
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, fx, fy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛우.bmp
If ErrorLevel = 0
{
fx += 15
fy += 25
MouseClick, Left, fx, fy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, gx, gy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛앞.bmp
If ErrorLevel = 0
{
gx += 15
gy += 25
MouseClick, Left, gx, gy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, hx, hy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛뒤.bmp
If ErrorLevel = 0
{
hx += 15
hy += 25
MouseClick, Left, hx, hy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ix, iy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈왼.bmp
If ErrorLevel = 0
{
ix += 15
iy += 25
MouseClick, Left, ix, iy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, jx, jy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈우.bmp
If ErrorLevel = 0
{
jx += 15
jy += 25
MouseClick, Left, jx, jy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, kx, ky, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈앞.bmp
If ErrorLevel = 0
{
kx += 15
ky += 25
MouseClick, Left, kx, ky
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, lx, ly, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈뒤.bmp
If ErrorLevel = 0
{
lx += 15
ly += 25
MouseClick, Left, lx, ly
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, mx, my, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈.bmp
If ErrorLevel = 0
{
MouseClick, Left, mx, my
}
IF ErrorLevel = 1
{
ImageSearch, nx, ny, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈1.bmp
If ErrorLevel = 0
{
MouseClick, Left, nx, ny
}
If ErrorLevel = 1
{
ImageSearch, ox, oy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈2.bmp
If ErrorLevel = 0
{
MouseClick, Left, ox, oy
}
If ErrorLevel = 1
{
ImageSearch, px, py, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈3.bmp
IF ErrorLevel = 0
{
MouseClick, Left, px, py
}
If ErrorLevel = 1
{
ImageSearch, qx, qy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈4.bmp
If ErrorLevel = 0
{
MouseClick, Left, qx, qy
}
}
}
}
}
}
}
}
Sleep, 1000
goto, 노가다9
노가다9:
MouseClick, Left, 782, 523
Sleep, 3000
Loop, 5
{
ImageSearch, ax, ay, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남왼.bmp
If ErrorLevel = 0
{
ax += 15
ay += 25
MouseClick, Left, ax, ay
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, bx, by, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남우.bmp
If ErrorLevel = 0
{
bx += 15
by += 25
MouseClick, Left, bx, by
MouseMove, 0, 0
}
}
If ErrorLevel =1
{
ImageSearch, cx, cy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남앞.bmp
If ErrorLevel = 0
{
cx += 15
cy += 25
MouseClick, Left, cx, cy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, dx, dy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남뒤.bmp
If ErrorLevel = 0
{
dx += 15
dy += 25
MouseClick, Left, dx, dy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ex, ey, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛왼.bmp
If ErrorLevel = 0
{
ex += 15
ey += 25
MouseClick, Left, ex, ey
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, fx, fy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛우.bmp
If ErrorLevel = 0
{
fx += 15
fy += 25
MouseClick, Left, fx, fy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, gx, gy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛앞.bmp
If ErrorLevel = 0
{
gx += 15
gy += 25
MouseClick, Left, gx, gy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, hx, hy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛뒤.bmp
If ErrorLevel = 0
{
hx += 15
hy += 25
MouseClick, Left, hx, hy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ix, iy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈왼.bmp
If ErrorLevel = 0
{
ix += 15
iy += 25
MouseClick, Left, ix, iy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, jx, jy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈우.bmp
If ErrorLevel = 0
{
jx += 15
jy += 25
MouseClick, Left, jx, jy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, kx, ky, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈앞.bmp
If ErrorLevel = 0
{
kx += 15
ky += 25
MouseClick, Left, kx, ky
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, lx, ly, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈뒤.bmp
If ErrorLevel = 0
{
lx += 15
ly += 25
MouseClick, Left, lx, ly
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, mx, my, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈.bmp
If ErrorLevel = 0
{
MouseClick, Left, mx, my
}
IF ErrorLevel = 1
{
ImageSearch, nx, ny, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈1.bmp
If ErrorLevel = 0
{
MouseClick, Left, nx, ny
}
If ErrorLevel = 1
{
ImageSearch, ox, oy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈2.bmp
If ErrorLevel = 0
{
MouseClick, Left, ox, oy
}
If ErrorLevel = 1
{
ImageSearch, px, py, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈3.bmp
IF ErrorLevel = 0
{
MouseClick, Left, px, py
}
If ErrorLevel = 1
{
ImageSearch, qx, qy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈4.bmp
If ErrorLevel = 0
{
MouseClick, Left, qx, qy
}
}
}
}
}
}
}
}
Sleep, 1000
goto, 노가다10
노가다10:
MouseClick, Left, 795, 574
Sleep, 3000
Loop, 5
{
ImageSearch, ax, ay, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남왼.bmp
If ErrorLevel = 0
{
ax += 15
ay += 25
MouseClick, Left, ax, ay
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, bx, by, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남우.bmp
If ErrorLevel = 0
{
bx += 15
by += 25
MouseClick, Left, bx, by
MouseMove, 0, 0
}
}
If ErrorLevel =1
{
ImageSearch, cx, cy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남앞.bmp
If ErrorLevel = 0
{
cx += 15
cy += 25
MouseClick, Left, cx, cy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, dx, dy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남뒤.bmp
If ErrorLevel = 0
{
dx += 15
dy += 25
MouseClick, Left, dx, dy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ex, ey, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛왼.bmp
If ErrorLevel = 0
{
ex += 15
ey += 25
MouseClick, Left, ex, ey
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, fx, fy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛우.bmp
If ErrorLevel = 0
{
fx += 15
fy += 25
MouseClick, Left, fx, fy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, gx, gy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛앞.bmp
If ErrorLevel = 0
{
gx += 15
gy += 25
MouseClick, Left, gx, gy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, hx, hy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛뒤.bmp
If ErrorLevel = 0
{
hx += 15
hy += 25
MouseClick, Left, hx, hy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ix, iy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈왼.bmp
If ErrorLevel = 0
{
ix += 15
iy += 25
MouseClick, Left, ix, iy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, jx, jy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈우.bmp
If ErrorLevel = 0
{
jx += 15
jy += 25
MouseClick, Left, jx, jy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, kx, ky, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈앞.bmp
If ErrorLevel = 0
{
kx += 15
ky += 25
MouseClick, Left, kx, ky
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, lx, ly, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈뒤.bmp
If ErrorLevel = 0
{
lx += 15
ly += 25
MouseClick, Left, lx, ly
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, mx, my, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈.bmp
If ErrorLevel = 0
{
MouseClick, Left, mx, my
}
IF ErrorLevel = 1
{
ImageSearch, nx, ny, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈1.bmp
If ErrorLevel = 0
{
MouseClick, Left, nx, ny
}
If ErrorLevel = 1
{
ImageSearch, ox, oy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈2.bmp
If ErrorLevel = 0
{
MouseClick, Left, ox, oy
}
If ErrorLevel = 1
{
ImageSearch, px, py, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈3.bmp
IF ErrorLevel = 0
{
MouseClick, Left, px, py
}
If ErrorLevel = 1
{
ImageSearch, qx, qy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈4.bmp
If ErrorLevel = 0
{
MouseClick, Left, qx, qy
}
}
}
}
}
}
}
}
Sleep, 1000
goto, 노가다11
노가다11:
MouseClick, Left, 774, 541
Sleep, 3000
Loop, 5
{
ImageSearch, ax, ay, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남왼.bmp
If ErrorLevel = 0
{
ax += 15
ay += 25
MouseClick, Left, ax, ay
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, bx, by, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남우.bmp
If ErrorLevel = 0
{
bx += 15
by += 25
MouseClick, Left, bx, by
MouseMove, 0, 0
}
}
If ErrorLevel =1
{
ImageSearch, cx, cy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남앞.bmp
If ErrorLevel = 0
{
cx += 15
cy += 25
MouseClick, Left, cx, cy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, dx, dy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 남뒤.bmp
If ErrorLevel = 0
{
dx += 15
dy += 25
MouseClick, Left, dx, dy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ex, ey, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛왼.bmp
If ErrorLevel = 0
{
ex += 15
ey += 25
MouseClick, Left, ex, ey
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, fx, fy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛우.bmp
If ErrorLevel = 0
{
fx += 15
fy += 25
MouseClick, Left, fx, fy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, gx, gy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛앞.bmp
If ErrorLevel = 0
{
gx += 15
gy += 25
MouseClick, Left, gx, gy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, hx, hy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 빛뒤.bmp
If ErrorLevel = 0
{
hx += 15
hy += 25
MouseClick, Left, hx, hy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, ix, iy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈왼.bmp
If ErrorLevel = 0
{
ix += 15
iy += 25
MouseClick, Left, ix, iy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, jx, jy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈우.bmp
If ErrorLevel = 0
{
jx += 15
jy += 25
MouseClick, Left, jx, jy
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, kx, ky, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈앞.bmp
If ErrorLevel = 0
{
kx += 15
ky += 25
MouseClick, Left, kx, ky
MouseMove, 0, 0
}
}
If ErrorLevel = 1
{
ImageSearch, lx, ly, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 갈뒤.bmp
If ErrorLevel = 0
{
lx += 15
ly += 25
MouseClick, Left, lx, ly
MouseMove, 0, 0
}
If ErrorLevel = 1
{
ImageSearch, mx, my, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈.bmp
If ErrorLevel = 0
{
MouseClick, Left, mx, my
}
IF ErrorLevel = 1
{
ImageSearch, nx, ny, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈1.bmp
If ErrorLevel = 0
{
MouseClick, Left, nx, ny
}
If ErrorLevel = 1
{
ImageSearch, ox, oy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈2.bmp
If ErrorLevel = 0
{
MouseClick, Left, ox, oy
}
If ErrorLevel = 1
{
ImageSearch, px, py, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈3.bmp
IF ErrorLevel = 0
{
MouseClick, Left, px, py
}
If ErrorLevel = 1
{
ImageSearch, qx, qy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈4.bmp
If ErrorLevel = 0
{
MouseClick, Left, qx, qy
}
}
}
}
}
}
}
}
Sleep, 1000
goto, 노가다Max
노가다MAX:
MouseClick, Left, 746, 603
Sleep, 10000
}
return
F12::Pause
자동사냥&노가다를 위해 만든 매크로입니다. 고정된 맵에서 총 11개의 맵 포인트를 밟으며, 5개 실행 및 클릭이 되는 루프 구문으로 순환 사냥을 하기 위한 의도가 담겨져 있는 매크로입니다.
그런데 문제점이 엄청 많더군요..
맵에 해당 몬스터가 있어 루프 구문의 이미지서치가 제대로 작동될 경우, 스크립트 실행 속도가 굉장히 빠르나 맵에 해당 몬스터가 없어 이미지서치가 되지 않을 경우, 5개의 루프가 작동되는 시간이 너무나도 길어집니다. 사실 이게 제일 안가는 부분이긴 합니다. 어차피 if구문이기에 맵에 몬스터가 없다면 바로 다음 맵포인트를 찍는 것이 맞다고 생각하는데... 도움 좀 주십시오
ImageSearch, qx, qy, 0, 0, A_ScreenWidth, A_ScreenHeight, *100 정눈4.bmp
이미지 서치 범위를 줄여보세요.
0, 0, A_ScreenWidth, A_ScreenHeight 화면 전체에서 서치하게 해놔서 느린것 같네요.